In Lighthouse Odyssey, you play as a seasoned sailor on a quirky, high-stakes mission. A renowned bartender from a distant island has tasked you with a critical order—gather rare ingredients from treacherous waters to create the world’s most epic mojito. As a storm brews on the horizon, your journey is filled with daring exploration, navigating perilous seas, and solving puzzles to ensure the ingredients arrive fresh and intact.

Lighthouse Odyssey blends exploration and strategy with a dynamic mix of stormy challenges and peaceful puzzle-solving. Navigate your boat through dangerous waters, avoid hazards, and collect key items, while facing the ever-looming threat of an unpredictable storm. Every decision counts as you race against the elements to deliver the perfect cocktail ingredients.

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This JAM game was created by a two-person team: Thomas and Joel. It's our first game project together, and everything—from configuring tools to setting up communication—was completed within the JAM's timeframe. Our biggest challenge was meeting the deadline, and we managed to finish on time without hurting our scope too much. Overall, we're proud of what we accomplished for a first time in a bit more than six half-evenings.

Font : OldTimer by GGbotNet (https://ggbot.itch.io/oldtimer-font)
BGM and SFX : some from PlayOnLoop (https://www.playonloop.com)

Updated 19 days ago
Published 20 days ago
StatusIn development
PlatformsHTML5
AuthorsArcade Eleven, DemarcheDyn
GenrePuzzle
TagsExploration, Hex Based

Comments

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The wind mechanic is a great idea! I liked the hexagonal layout, however the sharks were more or less a toss-up since they don't highlight the tile they're going to move to next. I liked the music and overall art ties in with itself very well!